<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Hivemind]]></title><description><![CDATA[Obsidian digital garden]]></description><link>http://github.com/dylang/node-rss</link><image><url>site-lib/media/favicon.png</url><title>Hivemind</title><link></link></image><generator>Webpage HTML Export plugin for Obsidian</generator><lastBuildDate>Sat, 21 Feb 2026 23:39:51 GMT</lastBuildDate><atom:link href="site-lib/rss.xml" rel="self" type="application/rss+xml"/><pubDate>Sat, 21 Feb 2026 23:39:41 GMT</pubDate><ttl>60</ttl><dc:creator></dc:creator><item><title><![CDATA[Training]]></title><description><![CDATA[Training is measured in a series of segmented checks. You level training by succeeding in a check utilizing the training. Your characters attributes plus their training are used in determining dice pools. Drone Corruption - Once per training a character may be guided by the Hive to improve their training. Characters making a check for a training may level the skill prior to making the check to boost their dice pool by two for the next check and permanently increase the training level by 1. However this is a drone level and the extra dice provided in this way are always in the form of drone dice in addition to the Characters <a data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>Drone State</a>.
<br>Typically training has 6 levels to it, however <a data-tooltip-position="top" aria-label="Game Mxtress" data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtresses</a> may increase or decrease this as suitable.
When designing training, create options that can be frequently used to allow them to be trained. Training that is broad enough to apply in a few situations will help them feel more rewarding and useful.
<br>Training improves as the skills being trained are utilized. A character who succeeds on a check may elect to improve their training by 1 point unlocking the additional <a data-href="Trained Actions" href="characters/training/trained-actions.html" class="internal-link" target="_self" rel="noopener nofollow">Trained Actions</a> and dice this provides. This marks a normal training improvement in most cases, however if a Drone Failure or Drone Success occurs, the added level of training is instead a Drone Level. These still provide additional dice, however those dice are Drone Dice applied to the dice pool in addition to the characters Drone State as the character incorporates the feedback of the Hive into their actions.<br>Characters training is combined with their <a data-href="Attributes" href="characters/attributes/attributes.html" class="internal-link" target="_self" rel="noopener nofollow">Attributes</a> to form a dice pool. The characters <a data-href="Attributes" href="characters/attributes/attributes.html" class="internal-link" target="_self" rel="noopener nofollow">Attributes</a> + their highest level of relevant training (if one applies) + any talents they have combine to form the total dice pool used in the roll to determine a success or failure in a skill check.<br>Training defines learned skills a character possess that they develop in real time and have access to through previous life experiences. This can mean trainings are quiet varied and it is encouraged that characters define their own trainings during character creation. Typically a player should work with the <a data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtress</a> to define generalize training that is going to be reflected in the scenario the character will be playing in - they were drafted onto the team for some reason - use that reason to define the character and define more about why they are there.For general purposes keep in mind that characters typically are not expected to play beyond the single Hive infiltration the story is built around.<br>Many hives will indoctrinate their drones or otherwise utilize training to guide their members. As character delve deeper into the Hive those trainings will inevitably impact them as well. <a data-tooltip-position="top" aria-label="Game Mxtress" data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtresses</a> should add new Trainings to Characters as this occurs allowing the player new ways to infiltrate the hive while also providing new methods for the Hive to infect and corrupt the player.<br>Some training provides <a data-href="Trained Actions" href="characters/training/trained-actions.html" class="internal-link" target="_self" rel="noopener nofollow">Trained Actions</a>. These <a data-href="Trained Actions" href="characters/training/trained-actions.html" class="internal-link" target="_self" rel="noopener nofollow">Trained Actions</a> provide an action a character may take once reaching a set level of training in that skill.]]></description><link>characters/training/training.html</link><guid isPermaLink="false">Characters/Training/Training.md</guid><pubDate>Sun, 21 Dec 2025 08:10:56 GMT</pubDate></item><item><title><![CDATA[Infiltration]]></title><description><![CDATA[Skill in breaking past security of the Hive. Opening locked doors, hacking control interfaces.Disable a system. Remove all timing from it, it does not trigger when its timer depletes.]]></description><link>characters/training/training-examples/infiltration.html</link><guid isPermaLink="false">Characters/Training/Training Examples/Infiltration.md</guid><pubDate>Sun, 21 Dec 2025 07:44:32 GMT</pubDate></item><item><title><![CDATA[Character Creation]]></title><description><![CDATA[Typically a character will begin the game with 10 Willpower and 0 Drone Damage though their backstory and the setting might dictate differences from this.]]></description><link>characters/character-creation.html</link><guid isPermaLink="false">Characters/Character Creation.md</guid><pubDate>Sun, 21 Dec 2025 07:31:42 GMT</pubDate></item><item><title><![CDATA[Disguise]]></title><description><![CDATA[An ability to disguise yourself as a member of the Hive.]]></description><link>characters/training/training-examples/disguise.html</link><guid isPermaLink="false">Characters/Training/Training Examples/Disguise.md</guid><pubDate>Sun, 21 Dec 2025 07:29:09 GMT</pubDate></item><item><title><![CDATA[Hive Navigation]]></title><description><![CDATA[You've learned how to navigate the Hive more effectively.Trained: More ability to locate and find areas within the Hive.
Drone: Able to find areas important to the Hive and where it wants you to be.]]></description><link>characters/training/training-examples/hive-navigation.html</link><guid isPermaLink="false">Characters/Training/Training Examples/Hive Navigation.md</guid><pubDate>Sun, 21 Dec 2025 07:03:33 GMT</pubDate></item><item><title><![CDATA[Elevator]]></title><link>hives/general-rooms/elevator.html</link><guid isPermaLink="false">Hives/General Rooms/Elevator.md</guid><pubDate>Sun, 21 Dec 2025 06:25:58 GMT</pubDate></item><item><title><![CDATA[Cafeteria]]></title><description><![CDATA[level:: 1-2
A place to pickup food and drink.]]></description><link>hives/general-rooms/cafeteria.html</link><guid isPermaLink="false">Hives/General Rooms/Cafeteria.md</guid><pubDate>Sun, 21 Dec 2025 06:25:51 GMT</pubDate></item><item><title><![CDATA[Rooms]]></title><description><![CDATA[All rooms are <a data-href="Hexes" href="hives/hexes.html" class="internal-link" target="_self" rel="noopener nofollow">Hexes</a> divided in half. That means they are actually two trapazoids composed of the top and bottom half. The top trapazoid is the room with a general room effect. The bottom trapazoid can hold the rooms point of interest. This can be an additional place for characters to interact, a thing to investigate or an event that occupies and alters the room like <a data-href="Traps" href="hives/traps/traps.html" class="internal-link" target="_self" rel="noopener nofollow">Traps</a>. When a room is revealed both portions of the Hex are revealed immediately. Some traps are delayed in which case the bottom trapazoid will instruct you to replace it with a random - face-down trap with a series of timers on it. Every turn remove a timer from the item and then the bottom trapazoid trap is revealed immediately or if no characters are in the room the face down trap is replaced with the face up trigger trapazoid again and will retrigger with a new random trap again when another player enters it. This system can hide risks until they are revealed narratively and provide some timing and sequencing risks to players. These delayed traps also encourage players to move and explore more potentially pushing them out of position.]]></description><link>hives/rooms.html</link><guid isPermaLink="false">Hives/Rooms.md</guid><pubDate>Wed, 03 Dec 2025 19:55:56 GMT</pubDate></item><item><title><![CDATA[Trained Actions]]></title><link>characters/training/trained-actions.html</link><guid isPermaLink="false">Characters/Training/Trained Actions.md</guid><pubDate>Wed, 05 Nov 2025 01:51:55 GMT</pubDate></item><item><title><![CDATA[Strength]]></title><description><![CDATA[<a href=".?query=tag:summary" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#summary">#summary</a>:: Brawn and a characters raw physical ability.]]></description><link>characters/attributes/strength.html</link><guid isPermaLink="false">Characters/Attributes/Strength.md</guid><pubDate>Wed, 05 Nov 2025 01:41:26 GMT</pubDate></item><item><title><![CDATA[Social]]></title><description><![CDATA[<a href=".?query=tag:summary" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#summary">#summary</a>:: How a character conducts themselves socially. Their ability to establish rapport with others through charm or intimidation. Their capabilities of talking themselves out of situations or into others.]]></description><link>characters/attributes/social.html</link><guid isPermaLink="false">Characters/Attributes/Social.md</guid><pubDate>Wed, 05 Nov 2025 01:41:00 GMT</pubDate></item><item><title><![CDATA[Mental]]></title><description><![CDATA[<a href=".?query=tag:summary" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#summary">#summary</a>:: A characters mental faculties and ability to rationalize about problems. This describes their critical thinking, overall educational experience and more.]]></description><link>characters/attributes/mental.html</link><guid isPermaLink="false">Characters/Attributes/Mental.md</guid><pubDate>Wed, 05 Nov 2025 01:40:00 GMT</pubDate></item><item><title><![CDATA[Dexterity]]></title><description><![CDATA[<a href=".?query=tag:summary" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#summary">#summary</a>:: A characters finesse and ability to intentionally move with care and grace.]]></description><link>characters/attributes/dexterity.html</link><guid isPermaLink="false">Characters/Attributes/Dexterity.md</guid><pubDate>Wed, 05 Nov 2025 01:39:19 GMT</pubDate></item><item><title><![CDATA[Wits]]></title><description><![CDATA[<a href=".?query=tag:summary" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#summary">#summary</a>:: Awareness of themselves, the area around them and the situation they are in.Wits attributes describe a characters ability to perceive the world around them both passively and intentionally. Their capabilities to notice items out of place, points of interest and other things as they move through the world.]]></description><link>characters/attributes/wits.html</link><guid isPermaLink="false">Characters/Attributes/Wits.md</guid><pubDate>Wed, 05 Nov 2025 01:38:56 GMT</pubDate></item><item><title><![CDATA[Dice Pools]]></title><description><![CDATA[The system is D10 based where Results of 6-10 are successes and results of 1-5 are failures. 1's represent critical failures and 10's represent criticals. Criticals have some special effects:
Criticals are counted in pairs, pairs of 10's are doubled (ex. A 10, 10, 6 is 5 successes instead of 3). If 3 criticals occur, the pair is counted as 4 and the remaining critical is another 1 success.
Drone dice replace dice in the dice pool you will roll for every Drone damage you have received (up to the total number of dice in the pool).Drone dice behave exactly as normal dice would with two exceptions.
If the dice results in a failure and a drone dice is showing a 1 then this is a Critical Drone Failure. When a Critical Drone Failure occurs the action fails and the character succumbs to their Drone instincts performing an action of the <a data-tooltip-position="top" aria-label="Game Mxtress" data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtresses</a> choice.
<br>If the dice results in a success and a drone dice is showing a 10 then this is Critical Drone Success. When a Critical Drone Success occurs the action is accomplished successfully but is done in a way that serves the hivemind. What this actually means is up to the <a data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtress</a>.
<br>Characters join the hivemind and act on its behalf if their willpower is less than or equal to their <a data-tooltip-position="top" aria-label="Drone State" data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>Drone Damage</a>. Players are not eliminated from the game, their mission objectives just become serving the hivemind and converting their remaining teammates. While a player is serving as a Drone, they do not experience Critical Drone Failures or Critical Drone Success - all their actions are in service to the Hivemind. This means that players acting as drones do not need to take their drone damage into account when building their dice pools. Drones may consult the <a data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtress</a> privately to coordinate with the rest of the Hivemind.<br>Should a characters <a data-href="willpower" href="characters/willpower.html" class="internal-link" target="_self" rel="noopener nofollow">willpower</a> exceed their <a data-tooltip-position="top" aria-label="Drone State" data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>Drone Damage</a> for any reason they will be restored to autonomy and able to fight the hivemind once more. Usually this requires another player to intervene in some way. Players may not be saved if their <a data-href="willpower" href="characters/willpower.html" class="internal-link" target="_self" rel="noopener nofollow">willpower</a> falls to 0. If that happens they are permanently a drone and may never recover willpower damage. Players who are restored from their drone state retain all information from that state and may use it during further infiltrations.
Note: Willpower should be private to that player. Other players should not necessarily know that they are trying to save a permanently converted Drone for example. Indeed, Drones may mock recovery in order to further infiltrate the squad and assist in converting more members. This isn't possible if willpower is shared publicly.
<br>Dice Pools are constructed when a skill check is needed. To construct a dice pool the <a data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtress</a> will declare an <a data-href="Attributes" href="characters/attributes/attributes.html" class="internal-link" target="_self" rel="noopener nofollow">Attributes</a> and <a data-href="Skills" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Skills</a> combination that fits how you will be performing the skill. For each point in both of those skills add 1 dice to the dice pool. If a character has <a data-href="Specializations" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Specializations</a> related to the skill check they may add a dice to their dice pool to represent proficiency in that specific type of action.A team pool is constructed when 2 or more characters attempt to perform an action together. Rather than all characters individually attempting a role, the characters pool their skills to construct an elevated pool.All characters contribute their Drone Dice to this pool.You may add additional Drone Dice to a check at will by leaning into the draw of the Hive. This adds dice you roll, but at the risk of increased chances of Drone Failures.]]></description><link>dice-pools.html</link><guid isPermaLink="false">Dice Pools.md</guid><pubDate>Tue, 04 Nov 2025 02:37:44 GMT</pubDate></item><item><title><![CDATA[Hexes]]></title><description><![CDATA[Maps in <a data-href="Hivemind" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hivemind</a> are composed of a series of layered <a data-href="Hexes" href="hives/hexes.html" class="internal-link" target="_self" rel="noopener nofollow">Hexes</a> composing the <a data-href="Hex Region" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hex Region</a>, <a data-href="Hex Place" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hex Place</a> and <a data-href="Hex Level" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hex Level</a><br>Why Hexes: They serve as a discovery puzzle of adjacencies that can provide multiple options when navigating in any one direction. Never allowing a straight path through the <a data-href="Hive" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hive</a> and demanding that players choose how to move through it and which parts to avoid or engage.<br><a data-href="Hex Region" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hex Region</a>s represent large geographic areas or political boundaries between organizations. They are large generalizations with adjacent edges representing interactions between the two regions. This can be "Flying for A to B" or it might be "Establishing Business relationships". Regions do not need to represent geography and can instead represent corporations or organizations and their connections. Each <a data-href="Hex Region" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hex Region</a> contains a series of hex places.<br><a data-href="Hex Place" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hex Place</a> hex Places represent a more unique location or the structure of an individual organization. For example a hex place might represent the connections between buildings on a street, the internal corporate structure of an organization or the layout of a city. Adjacent hex places represent areas that may be easily walked between or accessed via transit, they may instead represent relationships between characters or social networks.<br><a data-href="Hex Level" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hex Level</a> is the final level and represents the core of a place. For example inside a <a data-href="Hive" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hive</a> a <a data-href="Hex Level" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hex Level</a> will include a hex representing every room and the connections between those rooms. Each level boundary defines a doorway or method of traversing from one room into another. Typically these represent some form of challenge or encounter for the player.]]></description><link>hives/hexes.html</link><guid isPermaLink="false">Hives/Hexes.md</guid><pubDate>Mon, 20 Oct 2025 23:31:50 GMT</pubDate></item><item><title><![CDATA[Types of Hives]]></title><description><![CDATA[This isn't intended to be a comprehensive list, instead this is a collection of Hive's that have been discovered by other squads which yours might encounter. It's possible hives completely unique may exist as well. Work with your <a data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtress</a> to target a Hive that fits your squads interests.More and more drones are appearing from somewhere in the area and converting everyone they can. Good drones make more good drones.A facility constructing new items has been on the rise with a reputation for extremely efficient and effective workers.A new corporation has been on the rise, their workers seem extremely dedicated and they're rarely seen or talk about their work.A new technology has allowed humans to be given the traits of animals. Unmentioned publicly is the technologies impact on the mental capabilities of their subjects enabling classical conditioning to be extremely effective on subjects of the technology and become more and more like the animals whose traits they have been given.A new medical trend is on the rise, but the people who are receiving it are acting strangely. What does the treatment entail and why is it impacting these people so much?A hive is forcibly reassigning the gender of its Drones. Why are they doing this? Maybe to infiltrate organizations and hide the identity of Drones or maybe for other purposes.A new store in town has a new style of mannequins that seem oddly realistic. Where are they made? How are they made?This new plant species has been having an odd effect on those that spend to much time around it. It seems to have psychoactive effects on people and exactly what that is is unknown.A new bio-technical enhancement has arrived that allows its wearers to learn and do completely new things. Its users have been reporting moments where they don't feel in control of their actions however.A symbiote is possessing people. As the symbiote gets more and more control over its subject it is able to manipulate more and more about them from their actions to their appearance and thoughts.An alien species has come to earth. Few know of their arrival but those that do have noticed the areas they are around have begun acting strangely.One of the squad is already infested. The mission is not relevant and merely a tool for that Player to use to convert more of their squad. As a Game Mxtress consider pulling the initial imposter character aside and designing the mission with them.A new hotel has opened in town. A lot more guests are arriving than are leaving though and people are starting to wonder where all of those guests are ending up.A farming village in a rural area has a very insular culture. Few visitors ever arrive and often those that do visit choose to stay. Some of the town have odd traits and even act as if they were farm animals.This town feels like it hasn't changed in decades almost as if it was frozen in time. As people move in, they begin to assume many of the suburban americana cultures of the town taking on typical gender roles and family structures.An evil supervillain has developed the power to brainwash their enemies and is using that power to control a host of other heros. Slowly the League for Love, Leadership and Liberty is becoming Legion. Can your super powered squad of heros save the day and dash the dastardly villain before its to late?
Have fun, let your characters go wild with super powers. Embrace the OP nature of supers and counter them by making Drones stronger, not player characters weaker. Remember the drones they are infiltrating may be other supers!
On a remote space colony a group of workers retrieve a new specimen for study. Bringing that specimen back they soon learn that is is taking over members of the research party. Can the remaining members of the team deal with the situation or will they fall prey to its lures to?In a world of mech combat the pilots have been having less and less autonomy. The squad has been employed to do some corporate espionage against the mech programs pilot domination and subjugation (PDS) program where pilots are trained to interface with the machine and interface more directly with their mechs controls.]]></description><link>hives/types-of-hives/types-of-hives.html</link><guid isPermaLink="false">Hives/Types of Hives/Types of Hives.md</guid><pubDate>Tue, 27 Aug 2024 03:40:54 GMT</pubDate></item><item><title><![CDATA[Goo Grenade]]></title><description><![CDATA[A small black round ball that explodes when thrown into sticky goo that ensnares and tantalizes the characters under its effect preventing them from moving and slowly soaking its influential cocktail of drugs into any skin it touches.]]></description><link>items/goo-grenade.html</link><guid isPermaLink="false">Items/Goo Grenade.md</guid><pubDate>Tue, 30 Jul 2024 01:59:22 GMT</pubDate></item><item><title><![CDATA[Pleasure Enforcer]]></title><description><![CDATA[Pleasure Enforcers and <a data-href="Pleasure Reinforcer" href="items/pleasure-reinforcer.html" class="internal-link" target="_self" rel="noopener nofollow">Pleasure Reinforcer</a>'s erode a subjects willpower through conditioning stimuli that provide pleasure and pain when actions are performed based upon those actions alignments with the Hive's objectives. Often employed as the more extreme options for particularly stubborn subjects the Pleasure Enforcer is more solidly built and intended to prevent removal doubling as a chastity device and stimulation tool ensuring only the Hive can influence a subjects most intimate experiences.Pleasure Enforcers may take the form of chastity devices or other more heavy bondage.]]></description><link>items/pleasure-enforcer.html</link><guid isPermaLink="false">Items/Pleasure Enforcer.md</guid><pubDate>Tue, 30 Jul 2024 01:49:24 GMT</pubDate></item><item><title><![CDATA[Pleasure Reinforcer]]></title><description><![CDATA[Pleasure Reinforcers and <a data-href="Pleasure Enforcer" href="items/pleasure-enforcer.html" class="internal-link" target="_self" rel="noopener nofollow">Pleasure Enforcer</a>'s are used by the Hive to erode subjects willpower over time and help reinforce their conditioning in the hive through conditioning stimuli that provide pleasure and pain as the subject behaves to help encourage actions that align with the Hive's wishes. Unlike <a data-href="Pleasure Enforcer" href="items/pleasure-enforcer.html" class="internal-link" target="_self" rel="noopener nofollow">Pleasure Enforcer</a>'s, a Pleasure Reinforcer is a relatively subtle tool that can be easily removed at the Subjects discretion for more stealth.Pleasure Reinforcers might take the form of a vibrating egg, cock ring, nipple stimulant etc.]]></description><link>items/pleasure-reinforcer.html</link><guid isPermaLink="false">Items/Pleasure Reinforcer.md</guid><pubDate>Tue, 30 Jul 2024 01:47:10 GMT</pubDate></item><item><title><![CDATA[Perversion Portal]]></title><description><![CDATA[A pane of glass gives a view into another room with an odd, surreal look to it. Touching or walking into the portal causes it to envelope and pull you through with surprising force before the portal seals behind you.These portals are used by the Hive to isolate invaders so they may be efficiently converted.]]></description><link>hives/traps/perversion-portal.html</link><guid isPermaLink="false">Hives/Traps/Perversion Portal.md</guid><pubDate>Tue, 30 Jul 2024 00:45:02 GMT</pubDate></item><item><title><![CDATA[Neural Spike]]></title><description><![CDATA[Quick, brutal and lacking sophistication a neural spike hijacks a target immediately by being forcibly inserted into the targets spinal column. Rarely relied upon within a Hive except in extreme circumstances a neural spike is most commonly used for acquiring new assets in remote locations where the hives influence is less pervasive. Neural spikes can quickly subdue uncooperative subjects but they are rarely subtle making covert Hive activity difficult.A neural spike does not program its target, instead it asserts the Hive's will by bypassing the subjects. This does not cause Drone damage but instead means that the subject behaves as if they have succumbed to <a data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>Drone State</a> until the Neural Spike is removed, destroyed or otherwise disabled.<br>A Neural Spike is inserted using a difficult <a data-href="Dexterity" href="characters/attributes/dexterity.html" class="internal-link" target="_self" rel="noopener nofollow">Dexterity</a> + <a data-href="Brawl" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brawl</a> check and must be inserted into the subjects spine to be effective. Incapacitated, restrained or otherwise unresisting subjects may have a Neural Spike inserted without a check.Neural Spikes require substantial power and will lose power and deactivate after a prolonged period. Subjects who have higher willpower will require more power from the Neural Spike for it to assert its effects (this means a Neural Spike on a high willpower subject will drain its battery faster).]]></description><link>items/neural-spike.html</link><guid isPermaLink="false">Items/Neural Spike.md</guid><pubDate>Tue, 30 Jul 2024 00:43:51 GMT</pubDate></item><item><title><![CDATA[Encoder Collar]]></title><description><![CDATA[Encoder collars provide authentication to the hive systems allowing the hive to detect it's drones and allow them into otherwise secured parts of the facility. The hive utilizes these collars to track it's drones, manage security and occasionally to synchronize data with other equipment on a Drone.Encoder collars are attached to the genetic sequence of their drone and must be <a data-href="#Nullcoded" href="#Nullcoded_0" class="internal-link" target="_self" rel="noopener nofollow">Nullcoded</a> to be worn in a functioning way on any other person. An encoder collar without a genetic match will alert the hive to an asset in need of repurposing and retraining.Some parts of a hive are inaccessible without a functioning encoder collar.An Encoder Collar is nullcoded if it has been modified to provide the authentication methods of the Hive while also allowing players to ignore the other negative/tracking aspects of the encoder collar. A wearer of a nullcoded encoder collar will register to the rest of the Hive as a member, but be able to ignore the hives effects.Some traps within the Hive have been known to disable nullcoding - causing encoder collars to function normally again.]]></description><link>items/encoder-collar.html</link><guid isPermaLink="false">Items/Encoder Collar.md</guid><pubDate>Tue, 30 Jul 2024 00:30:38 GMT</pubDate></item><item><title><![CDATA[Dart Gun]]></title><description><![CDATA[This dart gun is a common tool of squads which infiltrate hives that enables them to fire multi-purpose darts at range. Often the darts the squad will have available to them are customized to the Hive they intend to infiltrate.To hit a dart, the player must succeed on a contested <a data-href="Dexterity" href="characters/attributes/dexterity.html" class="internal-link" target="_self" rel="noopener nofollow">Dexterity</a> + <a data-href="Firearms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Firearms</a> vs the targets <a data-href="Dexterity" href="characters/attributes/dexterity.html" class="internal-link" target="_self" rel="noopener nofollow">Dexterity</a> + <a data-href="Athletics" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Athletics</a> (acting character always wins a tie) if the target is aware of the shot. Any number of successes (not 0) will hit an unaware target or a willing target at range. At melee range the darts may be used using a <a data-href="Strength" href="characters/attributes/strength.html" class="internal-link" target="_self" rel="noopener nofollow">Strength</a> + <a data-href="Brawl" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brawl</a> roll instead and automatically hit unaware or willing targets.A collection of darts that can be fired by the Dart Gun]]></description><link>items/dart-gun.html</link><guid isPermaLink="false">Items/Dart Gun.md</guid><pubDate>Tue, 30 Jul 2024 00:19:29 GMT</pubDate></item><item><title><![CDATA[Deprogramming Specialist]]></title><description><![CDATA[<a href=".?query=tag:summary" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#summary">#summary</a>:: Expertise in dealing with programmed instructions and mindsets has made you resistant to programming yourself.<br>
<a href=".?query=tag:cost" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#cost">#cost</a>:: 1Whenever you roll a programming damage dice subtract 1 from the result before applying the programming.]]></description><link>characters/abilities/innate-abilities/deprogramming-specialist.html</link><guid isPermaLink="false">Characters/Abilities/Innate Abilities/Deprogramming Specialist.md</guid><pubDate>Sun, 23 Jun 2024 20:10:22 GMT</pubDate></item><item><title><![CDATA[Resistance to Brainwashing]]></title><description><![CDATA[<a href=".?query=tag:summary" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#summary">#summary</a>:: Trained to resist brainwashing.<br>
<a href=".?query=tag:cost" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#cost">#cost</a>:: 1Trained to resist brainwashing. Gain +1 to your dice pool when creating a dice pool to resist brainwashing. If the character is operating as a drone, gain +1 to your dice pool to resist counter-brainwashing.]]></description><link>characters/abilities/innate-abilities/resistance-to-brainwashing.html</link><guid isPermaLink="false">Characters/Abilities/Innate Abilities/Resistance to Brainwashing.md</guid><pubDate>Sun, 23 Jun 2024 20:09:31 GMT</pubDate></item><item><title><![CDATA[Abilities]]></title><description><![CDATA[Abilities represent specific actions or items in a characters possession which enable them to perform certain unique actions. Some abilities are Innate Abilities and some abilities are Acquired Abilities. Innate Abilities are always available to a player and can not be removed from them. Acquired Abilities are only available to that player when they are in a certain state or in possession of specific items.Acquired Abilities can be learned or taught or inherited from possession of some items.
Many Hive uniforms grant an acquired ability that allows a character to interface with the Hive, assist more readily in conversion or otherwise augment the characters who join the Hive. Be creative with these when designing a hive.
Dataview: No results to show for table query.Innate abilities are developmental traits that are engrained into the character themselves and can not be removed without destroying the character.]]></description><link>characters/abilities/abilities.html</link><guid isPermaLink="false">Characters/Abilities/Abilities.md</guid><pubDate>Sun, 23 Jun 2024 20:09:10 GMT</pubDate></item><item><title><![CDATA[Attributes]]></title><description><![CDATA[Attributes define broad characteristics of a character and their interactions with the world. These attributes modify a skill when performing an action.]]></description><link>characters/attributes/attributes.html</link><guid isPermaLink="false">Characters/Attributes/Attributes.md</guid><pubDate>Sun, 23 Jun 2024 20:05:06 GMT</pubDate></item><item><title><![CDATA[Robot Assistant]]></title><description><![CDATA[<a href=".?query=tag:summary" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#summary">#summary</a>:: The character has a robot assistant who provides assistance along their mission. This robot can perform remote tasks and interact with the world on the characters behalf.Corrupted State: The robot is infected by the Hive and performs all actions as if it was rolling a dice pool composed entirely of Drone dice suffering critical drone successes and failures as a drone would.
Remember. Corrupted assets perform actions for the hive, but the Hive does not have to lack strategy. A corrupted assistant could assist until the most critical of moments before revealing its corruption. The robot assistant is able to monitor and explore a predefined location.
The robot assistant is able to interact more directly with the world, interacting with computers, doors, buttons etc.
The robot assistant is able to provide more assistance to the character allowing it to assist in healing willpower or breaking free from Drone Traps. It can operate to protect its operator even without direct commands to do so, enabling it to potentially save incapacitated characters. Your Robot Assistant can look like anything you like. Be creative!
Your robot assistant may add one of the following features per level.
Flight. The robot assistant is able to hover above the ground and may cross un-obstructed chasms.
Shield Generator. Once per encounter the robot assistant may generate a shield around a character making them invulnerable to ranged weapons. Robot Assistants level 3 may activate this as a reaction.
<br>Projectiles. The robot assistant is equipped with a <a data-href="Dart Gun" href="items/dart-gun.html" class="internal-link" target="_self" rel="noopener nofollow">Dart Gun</a> capable of firing a single type of Dart. A character may swap the equipped dart type with an action.
Subject Autonomy Maximizer. When the Robot Assistant detects a character being programmed whom it may physically interact with it will attempt to interrupt that programming unless it was instructed not to.
Subsystem Surveillance. The Robot Assistant may assist when attempting to detect a characters Drone level or a hive corruption increasing the dice pool for roles of this type by 2.
Medical Assistant. The robot assistant has previously served in medical capacities and is able to render medical aid to characters as if it was the character acting. This can be used to provide an assistance advantage to a role as well (+2 to dice pool) for medical checks.
corrupted Hive Conversion. The robot assistant attempts to overpower the will of a character and makes a roll of 2 + the Robot Assistant level against their willpower. On a success it deals 1 Drone Damage to that character.
]]></description><link>characters/operational-assets/robot-assistant.html</link><guid isPermaLink="false">Characters/Operational Assets/Robot Assistant.md</guid><pubDate>Sun, 23 Jun 2024 20:04:51 GMT</pubDate></item><item><title><![CDATA[Overwatch]]></title><description><![CDATA[<a href=".?query=tag:summary" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#summary">#summary</a>:: partial or total infiltration of the hives internal network.Overwatch enables the squad to infiltrate some or all of a Hives internal observation network and see location information and a map of the hive. It can even provide access to things like room occupants without being present at higher levels.Corrupted State. The overwatch capability is manipulated by the hive and used to separate the squad or lure them into traps further within the hive. Alternatively the hive can leverage the information players provide to the overwatch system to predict their movements and intercept them. ]]></description><link>characters/operational-assets/overwatch.html</link><guid isPermaLink="false">Characters/Operational Assets/Overwatch.md</guid><pubDate>Sun, 23 Jun 2024 20:04:35 GMT</pubDate></item><item><title><![CDATA[Counter Brainwashing Unit]]></title><description><![CDATA[<a href=".?query=tag:summary" class="tag is-unresolved" target="_self" rel="noopener nofollow" data-href="#summary">#summary</a>:: The character has access to strong counter-brainwashing and deprogramming tools that can be used to cure Drones.When the first point is put into the Counter Brainwashing Unit select how the unit will operate.
A medical injection that encourages the brain to recover. Primary Skill: Medical
An electronic device that synchronizes with the subjects brainwaves and helps them return to a healthy state. Primary Skill: Technology.
A tool to examine a subject and identify how they have been modified allowing a skilled person to undo the changes. Primary Skill: Science.
Create your own thematic tool using a different skillset.
Corrupted State: Utilizing the counter brainwashing unit actively increases the drone state instead of reducing it.When using the Counter Brainwashing Unit create a dice pool of the Counter Brainwashing Unit's level plus the Primary Skill associated with the unit.
Drone Dice are still used when constructing this dice pool. Access to limited items to deprogram a few subjects. Interacting with a subject using these tools restores Willpower by the result of the dice pool.
Access to a small laboratory that can prepare deprogramming tools and assist in deprogramming. Removing a subject to this facility will allow their willpower to be restored over time.
Access to a specialized deprogramming team that specializes in long term deprogramming of subjects. Removing a subject to this facility will completely restore all Drones who are able to regain willpower.
]]></description><link>characters/operational-assets/counter-brainwashing-unit.html</link><guid isPermaLink="false">Characters/Operational Assets/Counter Brainwashing Unit.md</guid><pubDate>Sun, 23 Jun 2024 20:03:55 GMT</pubDate></item><item><title><![CDATA[Operational Assets]]></title><description><![CDATA[Operational Assets represent connections to other external organizations, people and resources that can be used to assist in the operation. These assets help tie characters to the world and provide a tool for <a data-tooltip-position="top" aria-label="Game Mxtress" data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtresses</a> to use to integrate the characters into the story more effectively.<br>While operational assets are generally for use to assist in the infiltration of the Hive, they can also represent connections to the Hive. For example relatives or partners who have been converted by the Hive whom your character feels the need to assist. As a <a data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtress</a> you can exploit these to bring Players deeper into the Hive, misinform and gaslight them etc. Characters may not know their operational assets are compromised. Note: It isn't fun if none of the things that make your character cool and interesting don't work - don't corrupt all of a players assets.One way to handle this is by allowing players an Operationally Secure number of assets for a mission. A low value that players can be sure are secure and uncompromised. Exceeding that number of assets increases the corruption potential of assets.Another option is to provide hints at corruption of certain assets.Some Operational Assets are part of the squad's support units while other operational assets are brought along by specific characters to assist them in their work.Operational Assets may be levels up representing growing influence or value from the asset.]]></description><link>characters/operational-assets/operational-assets.html</link><guid isPermaLink="false">Characters/Operational Assets/Operational Assets.md</guid><pubDate>Sun, 23 Jun 2024 20:03:42 GMT</pubDate></item><item><title><![CDATA[Items]]></title><description><![CDATA[A collection of items ready for you to infiltrate the hive or that you might encounter while infiltrating the Hive. Items, especially those found inside the Hive will change depending on the type of Hive being infiltrated. Some of those more unique items are listed but you're encouraged to create your own or check out one of the expansion modules for your hive settings.]]></description><link>items/items.html</link><guid isPermaLink="false">Items/Items.md</guid><pubDate>Sun, 23 Jun 2024 19:48:52 GMT</pubDate></item><item><title><![CDATA[Traps]]></title><description><![CDATA[Traps are one of the ways the Hive may passively defend itself from intruders. This is a collection of potential traps which a Dungeon Mxtress could employ while crafting a Hive.Many traps will only trigger for intruders. If a character has a high enough Drone Score or is acting in the Hive's interest the trap may not attempt to capture the players.]]></description><link>hives/traps/traps.html</link><guid isPermaLink="false">Hives/Traps/Traps.md</guid><pubDate>Sun, 23 Jun 2024 19:47:58 GMT</pubDate></item><item><title><![CDATA[Drone Stand]]></title><description><![CDATA[A pole flies from the floor and attempts to penetrate you. Upon success, it immobilizes you until you are able to remove yourself. Some drone stands are attached to floor based conveyers that will be used to move immobilized targets towards conversion chambers or other parts of the Hive.Characters moving with caution or stealthily may make a <a data-href="Wits" href="characters/attributes/wits.html" class="internal-link" target="_self" rel="noopener nofollow">Wits</a> + <a data-href="Awareness" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Awareness</a> check to attempt to spot the Drone Stands presence and avoid triggering the device.<br><a data-href="Dexterity" href="characters/attributes/dexterity.html" class="internal-link" target="_self" rel="noopener nofollow">Dexterity</a> + <a data-href="Athletics" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Athletics</a> to dodge a triggered Drone StandCharacters who are entranced may not attempt to dodge a Drone Stand.<br><a data-href="Dexterity" href="characters/attributes/dexterity.html" class="internal-link" target="_self" rel="noopener nofollow">Dexterity</a> + <a data-href="Athletics" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Athletics</a> to escape the immobilization and negative effects of the drone stand.If another character is present they may elect to assist you from the Drone Stand without requiring a skill roll.<br>While all <a data-href="Drone Stand" href="hives/traps/drone-stand.html" class="internal-link" target="_self" rel="noopener nofollow">Drone Stand</a>s will immobilize their target, some may have other effects as well.<br>Some <a data-href="Drone Stand" href="hives/traps/drone-stand.html" class="internal-link" target="_self" rel="noopener nofollow">Drone Stand</a>s may also attempt to attach bondage to the target, when this is done the subject can not make an escape roll without being assisted and released from their bondage.]]></description><link>hives/traps/drone-stand.html</link><guid isPermaLink="false">Hives/Traps/Drone Stand.md</guid><pubDate>Sun, 23 Jun 2024 19:36:15 GMT</pubDate></item><item><title><![CDATA[Hover Drone Deployer]]></title><description><![CDATA[A docking and recharging station for hover drones that can defend the Hive. Can launch a swarm of hover drones to deter intruders. The drones can be equipped with darts or other equipment to subdue subjects.]]></description><link>hives/traps/hover-drone-deployer.html</link><guid isPermaLink="false">Hives/Traps/Hover Drone Deployer.md</guid><pubDate>Sun, 16 Jun 2024 02:59:37 GMT</pubDate></item><item><title><![CDATA[Version]]></title><description><![CDATA[0.08]]></description><link>version.html</link><guid isPermaLink="false">Version.md</guid><pubDate>Sun, 16 Jun 2024 02:25:24 GMT</pubDate></item><item><title><![CDATA[Dart, Drone]]></title><description><![CDATA[This dart temporarily increases the <a data-tooltip-position="top" aria-label="Drone State" data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>Drone Damage</a> of the impacted character by 2. This effect lasts until the drone dart is removed from the subjects body. Effects of Drone Darts do not stack and remain effective until the final dart is removed.
Members of your squad will need to be extremely careful that they have removed all of the darts from a subject.
]]></description><link>items/dart,-drone.html</link><guid isPermaLink="false">Items/Dart, Drone.md</guid><pubDate>Wed, 12 Jun 2024 03:06:41 GMT</pubDate></item><item><title><![CDATA[Dart, Stim]]></title><description><![CDATA[This dart is fired from a dart gun and revitalizes a target. They may recover up to 2 superficial <a data-href="willpower" href="characters/willpower.html" class="internal-link" target="_self" rel="noopener nofollow">willpower</a> damage.]]></description><link>items/dart,-stim.html</link><guid isPermaLink="false">Items/Dart, Stim.md</guid><pubDate>Wed, 12 Jun 2024 03:05:57 GMT</pubDate></item><item><title><![CDATA[Dart, Tranq]]></title><description><![CDATA[This dart is fired from a dart gun and briefly incapacitates a target who fails a <a data-href="Stamina" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Stamina</a> + <a data-href="Athletics" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Athletics</a> roll of 2 (must roll 2 or greater).]]></description><link>items/dart,-tranq.html</link><guid isPermaLink="false">Items/Dart, Tranq.md</guid><pubDate>Wed, 12 Jun 2024 03:05:47 GMT</pubDate></item><item><title><![CDATA[Mission Briefing]]></title><description><![CDATA[With your players negotiate the mission you will be undergoing. It's important to understand that this game features significant amounts of non-consensual situations, please ensure all players are comfortable with this setting before beginning a game. Players and their characters are distinct from one another and while the game role plays characters being overpowered and corrupted, those characters players should never be. Negotiating limits as well as establishing lines and veils<a data-footref="1" href="#fn-1-53937af95db1412a" class="footnote-link" target="_self" rel="noopener nofollow">[1]</a> with your players is a key part of this briefing. Inform the players of the hive they will be infiltrating, what they can expect to encounter and negotiate those aspects of the game.<br>Establish a safeword that players can use to interrupt a scene with if it gets uncomfortable. Players should be able to use their safeword at any time, if that happens rollback the scene and take it in a different direction. It's not necessary for a player to detail why they used a safeword ("...but that wasn't on your list of limits..." isn't an OK way to handle this) but <a data-tooltip-position="top" aria-label="Game Mxtress" data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtresses</a> may want to sync with the player after the game to make a more enjoyable scenario next game.The mission briefing also allows you to explain points of interest, the layout of the Hive and mission objectives the players may wish to accomplish while there. Are they saving a lost team member, working to exfiltrate key intel about the inner workings of the hive or disrupt the operations of the hive. Give guidance or provide options that players can use to drive their mission and leverage when things don't go as planned. <br>Lines and Veils establish Lines which a player does not want to cross. These are hard limits where play should stop if they are crossed and the scene should be skipped ahead or players checked in with. Veils represent a soft limit where an action is allowed to occur, but is veiled behind the curtain - the event is not described, instead fading to black and the scene switching.<a href="#fnref-1-53937af95db1412a" class="footnote-backref footnote-link" target="_self" rel="noopener nofollow">↩︎</a>
]]></description><link>mission-briefing.html</link><guid isPermaLink="false">Mission Briefing.md</guid><pubDate>Wed, 12 Jun 2024 02:12:09 GMT</pubDate></item><item><title><![CDATA[Index]]></title><description><![CDATA[By: <a data-tooltip-position="top" aria-label="https://fetlife.com/users/6017260" rel="noopener nofollow" class="external-link is-unresolved" href="https://fetlife.com/users/6017260" target="_self">Lost_Thoughts</a>
Version0.08<br>This is intended to be a game for adults over 18 who want to explore a dark world of corruption and mind-control. This game introduces significant numbers of consensual non-consent situations. It is required to play this game that you understand the <a data-href="Consent" href="consent.html" class="internal-link" target="_self" rel="noopener nofollow">Consent</a> differences between the Players and their Characters. Players are encouraged to revoke consent at any time, for any reason. It is against the rules of this game to ignore this.Please corrupt your friends responsibly.<br>Players begin as members of a squad working to infiltrate the Hive. Every character has a series of <a data-href="attributes" href="characters/attributes/attributes.html" class="internal-link" target="_self" rel="noopener nofollow">attributes</a>, <a data-href="skills" href=".html" class="internal-link" target="_self" rel="noopener nofollow">skills</a>, <a data-href="willpower" href="characters/willpower.html" class="internal-link" target="_self" rel="noopener nofollow">willpower</a> and <a data-tooltip-position="top" aria-label="Drone State" data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>drone damage</a> they may track. Your welcome to create your own hive from scratch, but this section is intended to provide some guidance and suggestions to get you started depending on which subjects and kinks you'd like to explore. Feel free to break out your favorite mind control movie/book/erotica etc and get inspired from that, this system is intended to be able to flex to your kink interests.<br><a data-href="Building a Hive" href="hives/building-a-hive.html" class="internal-link" target="_self" rel="noopener nofollow">Building a Hive</a>]]></description><link>index.html</link><guid isPermaLink="false">Index.md</guid><pubDate>Wed, 12 Jun 2024 02:12:09 GMT</pubDate></item><item><title><![CDATA[In Development]]></title><description><![CDATA[This project is still under active development. Pieces may be incomplete or need additional work. Some phrases and sections may be stubs. It's current state is intended to help gather feedback and evolve the theme, not necessarily to represent a final vision for the project. Please do not mistake the lack of mention of a topic or the incomplete nature of that topic as lack of care for it.]]></description><link>in-development.html</link><guid isPermaLink="false">In Development.md</guid><pubDate>Wed, 12 Jun 2024 02:12:09 GMT</pubDate></item><item><title><![CDATA[Gender Expression and Pronouns]]></title><description><![CDATA[A characters gender expression and the pronouns they use are distinct characteristics and may take any form you wish. Depending on the infiltration characteristics a characters pronouns may shift towards that of an object. From she/her -&gt; it/its for example.]]></description><link>gender-expression-and-pronouns.html</link><guid isPermaLink="false">Gender Expression and Pronouns.md</guid><pubDate>Wed, 12 Jun 2024 02:12:09 GMT</pubDate></item><item><title><![CDATA[Game Mxtress]]></title><description><![CDATA[
Reminder: Game Mxtresses are included in <a data-href="Consent" href="consent.html" class="internal-link" target="_self" rel="noopener nofollow">Consent</a> conversations and it is expected that a Game Mxtress is both able to, and encouraged to revoke consent to scenes Player characters may attempt to invoke.
]]></description><link>game-mxtress.html</link><guid isPermaLink="false">Game Mxtress.md</guid><pubDate>Wed, 12 Jun 2024 02:12:09 GMT</pubDate></item><item><title><![CDATA[Difficulty]]></title><description><![CDATA[Often the game will snowball once a character has been converted to a Drone if the difficulty has a fairly level curve. Instead many hives will attempt to reduce the appearance of suspicion after knowingly converting a member of the squad to lure the remaining team deeper inside.Having the game difficulty as a series of waves can help simulate this and give players a chance to strategize and enjoy the scene. Otherwise it might end pretty quickly as characters begin to betray one another.As a <a data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtress</a> you can adjust how the hive is reacting to allow Players space to play the game and get the experience you're all trying to get out of the game. A full party conversion might be inevitable but playing it out more slowly might be more enjoyable for your players.]]></description><link>difficulty.html</link><guid isPermaLink="false">Difficulty.md</guid><pubDate>Wed, 12 Jun 2024 02:12:09 GMT</pubDate></item><item><title><![CDATA[Consent]]></title><description><![CDATA[The subject of Hivemind explores a setting that introduce characters into non-consensual situations including mind control, corruption and brainwashing. It is very important when engaging with this subject that characters and players are distinguished.Regardless of a characters state in the game world a Player always has autonomy and agency to interrupt any scene in the game. Players and <a data-tooltip-position="top" aria-label="Game Mxtress" data-href="Game Mxtress" href="game-mxtress.html" class="internal-link" target="_self" rel="noopener nofollow">Game Mxtresses</a> should both be able to revoke consent during a scene and interrupt the game when a scene exceeds their boundaries.<br>All members of the game should attempt to share and set expectations ahead of the game during the <a data-href="Mission Briefing" href="mission-briefing.html" class="internal-link" target="_self" rel="noopener nofollow">Mission Briefing</a> however it is expected and normal for additional or more refined boundaries to be present during the game itself. You can revoke consent to portions of the game even if that topic was never brought up during the <a data-href="Mission Briefing" href="mission-briefing.html" class="internal-link" target="_self" rel="noopener nofollow">Mission Briefing</a>.]]></description><link>consent.html</link><guid isPermaLink="false">Consent.md</guid><pubDate>Wed, 12 Jun 2024 02:12:09 GMT</pubDate></item><item><title><![CDATA[Willpower]]></title><description><![CDATA[Superficial willpower damage represents minor damage to the characters will. Usually this will not immediately negatively impact the character, however sustained superficial willpower damage that is not treated can escalate to Willpower Damage.When a character takes superficial willpower damage a box of willpower that is unimpacted will receive a / through it to represent superficial damage. If there are insufficient unmarked willpower damage boxes available to absorb the superficial willpower damage then the remaining superficial willpower damage is dealt as willpower damage instead.Superficial Willpower Damage is ignored when considering whether the character has entered <a data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>Drone State</a> unless they are impacted by items which would cause that to occur.<br>Willpower damage represents significant events that impact the subjects will. When a character receives willpower damage they fill willpower boxes with an X representing willpower damage beginning with existing superficial willpower damage. If this causes the remaining willpower the character has to fall below the number of <a data-tooltip-position="top" aria-label="Drone State" data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>Drone Damage</a> they have then the character enters a <a data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>Drone State</a><br>A character becomes Automatized if their willpower is ever reduced to 0. This represents a permanent <a data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>Drone State</a> and once this has occurred the characters will may not be restored without extreme measures.
Often Hives will employ Automatized Drone's as decoys to infiltrate other groups or counter hive squads. Because they are difficult to return to conscious will after entering this state, characters who have entered this state can often be leveraged to feign recovery only to later betray their rescuers.
Without instructions from the Hive, an autonomized drone may not be able to make decisions on its own and may become unresponsive and docile to all stimulus from the world around them.Not all Hives will seek to autonomize their Drone's. While such a state provides some safety from deconditioning, it introduces an orchestrational burden on the Hive itself requiring it to directly instruct all Drones at all times and limit it's influence to the number of Drones it is capable of influencing in this way. Often hives that limit their elimination of willpower are able to grow to larger sizes and can leverage that size to constrict any drones whom experience invasive thoughts.]]></description><link>characters/willpower.html</link><guid isPermaLink="false">Characters/Willpower.md</guid><pubDate>Wed, 12 Jun 2024 02:12:09 GMT</pubDate></item><item><title><![CDATA[Drone State]]></title><description><![CDATA[Characters receive Drone Damage from different items and interactions in the Hive. A characters Drone Damage represents the cumulative damage they have received towards entering a Drone State and the influence the Hive has begun to integrate into the character. High drone damage increases the risk of <a data-tooltip-position="top" aria-label="Dice Pools" data-href="Dice Pools" href="dice-pools.html" class="internal-link" target="_self" rel="noopener nofollow">Critical Drone Failure</a> and <a data-tooltip-position="top" aria-label="Dice Pools" data-href="Dice Pools" href="dice-pools.html" class="internal-link" target="_self" rel="noopener nofollow">Critical Drone Success</a>. Drone Damage is a component of all <a data-href="Dice Pools" href="dice-pools.html" class="internal-link" target="_self" rel="noopener nofollow">Dice Pools</a> a character may need to construct.<br>Every time a character enters Drone State (the moment willpower drops below drone damage) they mark one permanent damage next to their drone damage. That drone damage may not be healed without external assistance to the squad (see: <a data-href="Operational Assets" href="characters/operational-assets/operational-assets.html" class="internal-link" target="_self" rel="noopener nofollow">Operational Assets</a>).]]></description><link>characters/drone-state.html</link><guid isPermaLink="false">Characters/Drone State.md</guid><pubDate>Wed, 12 Jun 2024 02:12:09 GMT</pubDate></item><item><title><![CDATA[Stimulus Synchronizers]]></title><description><![CDATA[Originally used by special operators for interrogation and team communication during missions, the stimulus synchronizers have become ubiquitous tools for operational awareness, however some malicious users have found way to hijack the technology for their own means. When two or more stimulus synchronizers are attached to a network they share the emotions and stimulations between all wearers. Any impact to <a data-href="Willpower" href="characters/willpower.html" class="internal-link" target="_self" rel="noopener nofollow">Willpower</a> or <a data-tooltip-position="top" aria-label="Drone State" data-href="Drone State" href="characters/drone-state.html" class="internal-link" target="_self" rel="noopener nofollow"><span class="iconize-icon-in-link" title="FasRobot" aria-label="FasRobot" data-icon="FasRobot" aria-hidden="true" style="transform: translateY(20%);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" fill="currentColor" width="16px" height="16px"><!--! Font Awesome Free 6.5.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2023 Fonticons, Inc. --><path d="M320 0c17.7 0 32 14.3 32 32V96H472c39.8 0 72 32.2 72 72V440c0 39.8-32.2 72-72 72H168c-39.8 0-72-32.2-72-72V168c0-39.8 32.2-72 72-72H288V32c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H208zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H304zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16h32c8.8 0 16-7.2 16-16s-7.2-16-16-16H400zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224H64V416H48c-26.5 0-48-21.5-48-48V272c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48v96c0 26.5-21.5 48-48 48H576V224h16z"></path></svg></span>Drone Damage</a> impacts all connected subjects. Subjects may communicate directly with other subjects connected to their stimulus synchronizers at any range. Physical touch is felt by all subjects connected to the stimulus synchronizers.While wearing Stimulus Synchronizers, whenever a character performs a skill check that results in a critical drone failure or critical drone success all other characters connected to their stimulus synchronizers (not the person making the check) suffer 1 superficial willpower damage (this is not doubled by the stimulus synchronizers ability).When a character orgasms while wearing the stimulus synchronizers, all other characters connected to the stimulus synchronizers also experience one and take 1 willpower damage (this is not doubled by the stimulus synchronizers ability).When a character recovers from Drone State while connected to the stimulus synchronizers all other characters connected to the stimulus synchronizers recover 1 additional willpower (this is not doubled by the stimulus synchronizers ability).<br>Used by the Hivemind to assist in conversion. Drone Synchronizers are synchronizers that enhance the subjects drone score. They may be otherwise connected to other stimulus synchronizers normally. When a character wearing a drone synchronizer would make a skill check add an additional drone dice to their dice pool if possible. A drone synchronizer and a stimulus synchronizer can not be identified without a successful <a data-href="Intelligence" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Intelligence</a> + <a data-href="Dronelore" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Dronelore</a> or <a data-href="Intelligence" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Intelligence</a> + <a data-href="Technology" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Technology</a> role. Failing the technology role may damage the stimulus synchronizer and prevent it from operating.Synchronizers may be hijacked by Characters or the Hivemind to project stimuli to characters who are connected to the stimulus synchronizers network.]]></description><link>items/stimulus-synchronizers.html</link><guid isPermaLink="false">Items/Stimulus Synchronizers.md</guid><pubDate>Wed, 12 Jun 2024 01:30:26 GMT</pubDate></item><item><title><![CDATA[Adult Content]]></title><description><![CDATA[The themes of this TTRPG involve explicit adult topics and are only appropriate for those over the age of 18.]]></description><link>adult-content.html</link><guid isPermaLink="false">Adult Content.md</guid><pubDate>Wed, 12 Jun 2024 00:54:36 GMT</pubDate></item><item><title><![CDATA[Goo Grenade Launcher]]></title><description><![CDATA[A small object explodes into sticky goo that ensnares and tantalizes the characters under its effect preventing them from moving and slowly soaking its influential cocktail of drugs into the skin it touches.]]></description><link>hives/traps/goo-grenade-launcher.html</link><guid isPermaLink="false">Hives/Traps/Goo Grenade Launcher.md</guid><pubDate>Wed, 12 Jun 2024 00:17:43 GMT</pubDate></item><item><title><![CDATA[Liquid Latex Launcher]]></title><description><![CDATA[This cannon shaped device launches balloon like projectiles that envelop their target before melting into a coating of liquid latex that quickly dries in the air sealing the subject into a shiny prison.]]></description><link>hives/traps/liquid-latex-launcher.html</link><guid isPermaLink="false">Hives/Traps/Liquid Latex Launcher.md</guid><pubDate>Tue, 11 Jun 2024 14:55:01 GMT</pubDate></item><item><title><![CDATA[Tripwire Hook]]></title><description><![CDATA[As you cross the doorway a wire snags your boot. From the wall a dart flies from the wall impacting into you. Pulling the dart out a cartridge is now empty - hopefully whatever in injected from the now empty syringe isn't to harmful.]]></description><link>hives/traps/tripwire-hook.html</link><guid isPermaLink="false">Hives/Traps/Tripwire Hook.md</guid><pubDate>Tue, 11 Jun 2024 14:43:32 GMT</pubDate></item><item><title><![CDATA[Binding Shackle]]></title><description><![CDATA[As you both walk into the room a "thwack" sounds. From the corner of the room a linked chain attempts to wrap around both of you binding you to one another. You won't be able to separate until it's removed.
Binding shackles are often a tool used by a Hive to bind a misbehaving Drone to a partner who can help in its reeducation - preventing the misbehaving Drone from escaping.
]]></description><link>hives/traps/binding-shackle.html</link><guid isPermaLink="false">Hives/Traps/Binding Shackle.md</guid><pubDate>Tue, 11 Jun 2024 06:02:37 GMT</pubDate></item><item><title><![CDATA[Drone Uniform Enforcer]]></title><description><![CDATA[All members of the Hive are expected to maintain a certain level of dress. You are obviously out of line with this expectation as a part of your outfit is whisked away and quickly replaced by a series of robotic arms.]]></description><link>hives/traps/drone-uniform-enforcer.html</link><guid isPermaLink="false">Hives/Traps/Drone Uniform Enforcer.md</guid><pubDate>Tue, 11 Jun 2024 05:55:47 GMT</pubDate></item><item><title><![CDATA[Anti-Material Laser]]></title><description><![CDATA[A laser flashes from the wall as you step down the hall impacting the shirt you are wearing and vaporizing it into dust. It doesn't hurt, but the vulnerability of nakedness is difficult to overlook.]]></description><link>hives/traps/anti-material-laser.html</link><guid isPermaLink="false">Hives/Traps/Anti-Material Laser.md</guid><pubDate>Tue, 11 Jun 2024 05:53:55 GMT</pubDate></item><item><title><![CDATA[Sonic Subconscious]]></title><description><![CDATA[A tone emits from the walls and fills your ears. It feels like a message plays across your mind before melting away again as your thoughts refocus.]]></description><link>hives/traps/sonic-subconscious.html</link><guid isPermaLink="false">Hives/Traps/Sonic Subconscious.md</guid><pubDate>Tue, 11 Jun 2024 05:48:58 GMT</pubDate></item><item><title><![CDATA[Sigil of Sorcery]]></title><description><![CDATA[A panel depresses beneath your feet and a symbol glows across its surface before a surge of energy is emitted.]]></description><link>hives/traps/sigil-of-sorcery.html</link><guid isPermaLink="false">Hives/Traps/Sigil of Sorcery.md</guid><pubDate>Tue, 11 Jun 2024 05:46:55 GMT</pubDate></item><item><title><![CDATA[Mindmelt Misters]]></title><description><![CDATA[Small faucets attached to the ceiling, appearing to be some form of fire suppressant system emit a fine colored mist cloud that alters everyone who breathes or touches it.]]></description><link>hives/traps/mindmelt-misters.html</link><guid isPermaLink="false">Hives/Traps/Mindmelt Misters.md</guid><pubDate>Tue, 11 Jun 2024 05:44:18 GMT</pubDate></item><item><title><![CDATA[Spiral Screen]]></title><description><![CDATA[A screen displays alluring patterns on a nearby wall drawing characters gaze and enticing them to stare deeper.]]></description><link>hives/traps/spiral-screen.html</link><guid isPermaLink="false">Hives/Traps/Spiral Screen.md</guid><pubDate>Tue, 11 Jun 2024 05:41:36 GMT</pubDate></item><item><title><![CDATA[Dart, Shock]]></title><description><![CDATA[This dart delivers a strong electrical shock that can disrupt electrical equipment or interrupt a character performing an action. Characters impacted with this dart who are not resistant to electrical shocks will pause their action. Electrical equipment that is susceptible to electrical shock will shut down and reboot. Most critical Hive systems are immune to electrical shock.]]></description><link>items/dart,-shock.html</link><guid isPermaLink="false">Items/Dart, Shock.md</guid><pubDate>Tue, 07 May 2024 18:09:20 GMT</pubDate></item><item><title><![CDATA[Dart, Neural Disrupter]]></title><description><![CDATA[This dart is fired from a dart gun and disrupts the targets connection to the Hive temporarily. The target may be interrogated in this state to provide information or otherwise communicate as if they were not connected to the Hive. Particularly compromising questions about the Hive may cause the Hive to resume control more quickly and mislead the user. This also impacts devices which otherwise interface with the subjects brain.]]></description><link>items/dart,-neural-disrupter.html</link><guid isPermaLink="false">Items/Dart, Neural Disrupter.md</guid><pubDate>Tue, 07 May 2024 18:09:11 GMT</pubDate></item><item><title><![CDATA[Building a Hive]]></title><description><![CDATA[Your welcome to create your own hive from scratch, but this section is intended to provide some guidance and suggestions to get you started depending on which subjects and kinks you'd like to explore. Feel free to break out your favorite mind control movie/book/erotica etc and get inspired from that, this system is intended to be able to flex to your kink interests.]]></description><link>hives/building-a-hive.html</link><guid isPermaLink="false">Hives/Building a Hive.md</guid><pubDate>Tue, 07 May 2024 17:42:29 GMT</pubDate></item></channel></rss>