Mission Briefing

With your players negotiate the mission you will be undergoing. It's important to understand that this game features significant amounts of non-consensual situations, please ensure all players are comfortable with this setting before beginning a game. Players and their characters are distinct from one another and while the game role plays characters being overpowered and corrupted, those characters players should never be. Negotiating limits as well as establishing lines and veils[1] with your players is a key part of this briefing. Inform the players of the hive they will be infiltrating, what they can expect to encounter and negotiate those aspects of the game.

Establish a safeword that players can use to interrupt a scene with if it gets uncomfortable. Players should be able to use their safeword at any time, if that happens rollback the scene and take it in a different direction. It's not necessary for a player to detail why they used a safeword ("...but that wasn't on your list of limits..." isn't an OK way to handle this) but Game Mxtresses may want to sync with the player after the game to make a more enjoyable scenario next game.

The mission briefing also allows you to explain points of interest, the layout of the Hive and mission objectives the players may wish to accomplish while there. Are they saving a lost team member, working to exfiltrate key intel about the inner workings of the hive or disrupt the operations of the hive. Give guidance or provide options that players can use to drive their mission and leverage when things don't go as planned.


  1. Lines and Veils establish Lines which a player does not want to cross. These are hard limits where play should stop if they are crossed and the scene should be skipped ahead or players checked in with. Veils represent a soft limit where an action is allowed to occur, but is veiled behind the curtain - the event is not described, instead fading to black and the scene switching.↩︎